W pitch down · S pitch up · Q/E roll · A/D rudder · Arrows helmet look / OVERHEAD map pan · C cycle camera (includes belly chase) · I night-vision goggles (night aircraft views) · Shift throttle up and afterburner · Ctrl throttle down and airbrake · J gear / takeoff-landing assist · X/Enter/Space/RMB fire weapon (hold for chase cam) · Z/LMB gun · 1 missile · 2 bomb (CCIP) · U arresting hook · K catapult · V tap target / hold focus (OVERHEAD Combat Frame) · 0 fleet command (drone orders / take control) · L exterior lights · H help · Esc pause · F fullscreen (Shift+F FSR)
GCI ARGUS
TALOS ONE
A newer build is live.
TALOS FLIGHT
HEAD TRACKING
Look around the cockpit by moving your head. Needs a webcam and decent light. The picture never leaves your computer, and it is only ever used to move your view.
Before you fly
This game contains flashing lights, strobing and rapid motion. A very small number of people may experience seizures when exposed to certain flashing lights or patterns, including people with no history of seizures or epilepsy.
If you feel dizziness, altered vision, twitching, disorientation, involuntary movement or loss of awareness, stop playing immediately and consult a doctor. Play in a well-lit room and rest regularly.
This game is entertainment, not a flight training device. Real aircraft designations are used descriptively only, and Transcendiant Labs is not affiliated with any manufacturer, armed force or government agency.
MOBILE CONTROL REFERENCE 1 / 5
Fly the aircraft
DAY 1 // PRE-SORTIE
SELECT YOUR AIRCRAFT
You may choose again before the next day.
FLIGHT MODEL
HOW DO YOU WANT TO FLY?
You can change this any time in Settings, under Flight.
Flight school
Starting the simulator
This computer is struggling to run the game (about 0 frames a second). Low graphics looks plainer, and plays exactly the same.
Aircraft lost
Impact
Settings
Flight
Arcade is forgiving. Realistic flies the real F/A-18E: hold the stick back to take off, and hard turns cost speed. In Realistic, hold G (PST on a phone) to switch the flight computer off: no G or angle-of-attack limits, and past 11.25 G the wing fails. It applies to the Super Hornet at once, even mid-flight; other aircraft and the flight school always fly Arcade.
AUDIO SETTINGS
Pause is always silent. These levels apply when you resume.
Display
Head tracking experimental
Look around the cockpit by moving your head in front of your webcam. The picture is processed on this computer and never leaves it. While it is on, the arrow keys fly the jet like W, S, Q and E.
Off.
Developer diagnostics
Flight controls
Learn in the cockpit, with live flight guidance.
Keyboard reference
WPitch down
SPitch up
QRoll left
ERoll right
A/DYaw rudder
ShiftThrottle up / afterburner
CtrlThrottle down / air brake
JGear / takeoff-landing assist
Z/LMBM61A2 cannon (hold)
X/Enter/Space/RMBFire selected weapon
1Select missile (guided)
2Select bomb (unguided, CCIP)
UArresting hook up / down
KLaunch when aligned on carrier catapult
[ + ]Hold both to eject (no win or loss after; restart from the pause menu)
W A S DWalk once you are down on land after ejecting (Shift runs, the arrows turn you)
VTap target · hold focus / Combat Frame
LCycle exterior lights
ArrowsHelmet look / HMD cue; with head tracking on, pitch and roll like W / S and Q / E
8Recenter head tracking (turn it on in Settings)
CCycle cockpit / chase / belly views
Touch controls include an on-screen stick, throttle and weapon controls.
Gamepad menus: D-pad / left stick to navigate, A to select, B to go back. Flight uses the keyboard, mouse or touch controls above.
Film Studio
Your flight is the performance. Record it, choose the shot, then export.
Flight recording
Perform once. Refilm it from any angle.
Create a checkpoint to start a repeatable two-jet show.
Next: Create the shared starting point.
Record the performanceFly Jet A, then optionally fly Jet B beside its replay.
After flying, press Escape and use the same record button to bank that flight.
Retake controls
Choose the shotThis changes the camera, not the recorded flying.
Export for your editorEach camera angle becomes one video file.
Repeat Step 2 and export again for every angle. Put every WAV at 00:00 in your editor.
Save or open the reusable show
Recording settings
Record the live flight directly from the pause menu. No checkpoint or flight performance is required.
Recording and export status
Leave the cockpit
Return to the title to keep this flight paused. Resume it instantly from there.
Start over
A new campaign clears your day, bank and installed equipment.
The game, its world, its geometry, its shaders, its audio and its writing are the work of Transcendiant Labs. No licence is granted to copy, host, modify, redistribute, or train machine-learning systems on, any part of it.
Health and photosensitivity
This game contains flashing lights, strobing and rapid motion. A very small number of people may experience seizures when exposed to certain flashing lights or patterns, including people with no history of seizures or epilepsy. If you experience dizziness, altered vision, eye or muscle twitching, disorientation, involuntary movement, convulsions or loss of awareness, stop playing immediately and consult a doctor. Play in a well-lit room, sit back from the screen and rest regularly.
Not a training device
This game is entertainment. It is not a flight training device and not a source of aeronautical information. Do not use it for any real flight, navigation or safety decision.
Trade marks and non-affiliation
Real aircraft and equipment designations, including F/A-18E Super Hornet, B-1B Lancer, AH-64E Apache Guardian and B83, are used descriptively for identification only and remain the property of their respective owners. Transcendiant Labs is not affiliated with, endorsed by or sponsored by The Boeing Company, any other manufacturer, any armed force or any government agency.
Privacy
No account, no analytics, no advertising, no cookies and no game server. Settings and progress are stored only in your own browser. Head tracking is off by default; if you switch it on, the camera is processed entirely on your own device and no image ever leaves it.
No warranty
The game is provided as is and as available, without warranty of any kind. To the maximum extent permitted by law, Transcendiant Labs is not liable for any damages arising from the game or from the inability to use it, including any loss of saved progress.
Built with
Rendering by three, the WebGL library at threejs.org (MIT). Texture transcoding by Basis Universal, and optional head tracking by MediaPipe Tasks Vision (Apache License 2.0). Typeset in Barlow and Barlow Condensed (SIL Open Font License 1.1). Cloud photography dedicated to the public domain under CC0 1.0 by Brigitte Alliot, W.carter, HO JJ and Mitchfeatherston.
Flight recording is the action you flew. New recordings include the exact original mix; older Ledger imports rebuild sound from their recorded flight and weapon events.
View is where you watch from. Cockpit, chase, enemy follow and freecam do not change the flight.
Play previews the selected flight. Scrub and frame-step never damage the original sortie.
Camera move is optional. Use it only when you want to hand-fly a freecam shot.
Shot edit joins recorded camera moves. You can also export a whole flight directly from any fixed view.
HUD and B&W are independent switches. Pick any view, then turn either one on or off.